This week was another hectic one. We were asked to pitch our game to a lecturer from another class that had no knowledge about the work we had done previously to see if the game makes sense and sounds fun. He was fairly happy with the idea and gave us some feedback on the programming side and some possible issues that may arise during the creation of the game and we began developing the game. While I was minding my own business and creating some concept art for the characters in the game I was dragged into a room to talk about what assets would be required for the game which makes sense, but eventually new ideas and concepts for levels were being added to the list even though we obviously didn’t have enough time.
It was obvious that not everyone in the group was on the same page. Our lecturer rounded everyone up to make sure that we were confident that we would be able to complete the project by the deadline and enforced that we only keep the features that we initially pitched which was an arcade experience consisting of one level that could be played in multiple ways to obtain a higher score. Eventually we came up with a pretty terrible pun as the name for our game: “Plantagonist”. This experience definitely taught me that we should get the idea solidified early in the project to prevent issues from arising later on, when we don’t have enough time to sort them out.
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