This week was the beginning of a new project and we focused purely on idea generation and preparing for creating a game of significant complexity with a fair amount of polish. We came up with multiple ideas that were all great but the ones we agreed sounded the most fun were:
- A tongue in cheek game with a man fishing for treasure in a vertical sewer/ well using a sticky piece of chewing gum using a track ball as our unique input
- A game where you must defend the planet using guided missiles by you draw the path with a Wacom tablet
We had a group vote to select which game out of the two we would go with and I was the final person to vote between the two concepts. Eventually I was convinced to go with the game utilizing the Wacom tablet because it was simpler and would allow a lot more time to put polish into the game. In the end the voting didn’t matter as the lecturers had chosen which concept to go ahead with and it was the other game. This was because it was generally more fleshed out and would require more work to create as the other concept was deemed too simple.
We were asked to change the theme of the game as players might be put off the fact that they are playing a gross piece of chewing gum which I guess was a fair statement, but it was a little upsetting as I thought the idea was hilarious and unique. I think a lot of people may have found it funny too. In the end we changed the idea from controlling a piece of gum on a fishing line to controlling a plant creature going down an ant farm collecting the seeds that the ants had stolen and avoiding those evil ants themselves.
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