East Inland Co is a project my group and I have been working on for about 6-7 weeks where essentially you play as a land ship and the aim of the game is to destroy buildings or collect land according to what mission you are given before commencing the game. It’s a fun concept but unfortunately I was unable to see the finished project due to the group over-scoping the game and the mess of group communication that generally separated the designers from the programmers. It’s a terrible sign when you don’t see the finished product of your own project.
Although it was in a playable state from what I saw it was in no way finished and we had to take out several ideas that we just didn’t have time to implement. A lot of problems arose from the fact that we were in a large group for the first time in any project and we didn’t know how to communicate effectively with the entire group at once, so group discussions were sometimes held between a fraction of the group when really the entire group should have been in on each discussion together to make sure that everyone is on the same page.
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