Luckily this week was a lot more organized then the previous week. Essentially, this week I spent a lot of time creating art assets for our game and organizing the progression from the menu through to the actual game which was actually a lot of fun to finally see how the game will function and mess around in the whiteboard room. Here is a flowchart of the simplest way we could allow the player to progress through the menus:
I think this is good opportunity to showcase some of my work and show how it was put together. Nearly all the concepts for our characters were conceived in the whiteboard room along with a lot of our other ideas; For example this is the original concept that we agreed on for the adorable collectible seeds:
Which eventually became the artwork below through taking inspiration from a real sunflower seed and adding the sad little face that everyone fell in love with in the original whiteboard drawing. This is one of the simple artworks I created for the project because of the lack of detail needed to provide the charm it has
We handled the health of the main character in the game in a fairly unique way. The character is a sad little colourful sunflower that wants to collect its poor little seed babies that were kidnapped by the evil ants. The sunflower’s health is handled through the use of the amount of petals it has, when its petals reach zero the player loses the game. I definitely think this is a fun and unique way to portray the player’s health and is definitely much more interesting than a simple health bar.
The final artwork I’m going to show is the evil ants that have kidnapped your seed babies and how they are portrayed. To save on time we thought it would be fun to make the ants a bunch of evil little stick puppets that sit on an ice cream stick and bob up and down to provide some sense of motion. They were given a jagged white outline to make it seem that the character is actually made out of paper. This fits into the game as the entire aesthetic of the menus in the game are made to seem like a children’s storybook. My group and I are very happy with the art-style of the game and it makes the game ever so slightly more enjoyable.
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