Previously my fellow team leader at the republic of cheerful,
Lachlan, and I had taken a dip into the shallow end of the world of voxel
graphics and the result was fairly unsuccessful for what we were attempting to
do as it required importing the Exported .OBJ files into Maya causing some
colour issues. We decided to drop the whole idea of implementing Voxel graphics…
until now! Although there was a problem with importing the files into Maya for
animating, there were no issues that we found by importing the non-animated
files into Unity engine which is what brought us to the work we did this week.
Lachlan had been making the voxel images for the weaponry which
can be selected at the Character Selection screen which I personally was very
impressed with as he wasn’t primarily an artist and he had generally taken care
of written work as team leaders often are. As the individual that primarily has
been working on the character design elements of the game I was assigned the
task of creating some Voxel portraits of the characters which are intended to
be used for the character selection
screen and possibly the character purchase section of the Shaque(Shack) :D. I
currently haven’t got access to the work that Lachlan had created to show you
but it is possible for me to showcase what I have been getting up to as I
always (emphasis on always) do. Anyway take a look:
I attempted to use similar restraints to that of the top
down version of the sprites which were 9x9 pixels, in order to achieve a
similar aesthetic but in a unique way. Although it may be difficult to tell
what the characters are because of the very low amount of voxels used I’m sure (Hopefully)
that if you take a look at some of my previous blog posts you would be able to
tell which character is which. I really enjoyed learning how to utilize Voxel
graphics and learning something completely new which I’ve never really touched
upon until a couple of weeks ago. I would definitely love to create a game
completely comprised of Voxel graphics in the future if I ever find the chance
to.

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