At the republic of cheerful, as my fellow comrades and I
began to run out of Assets to create for the 3 Levels we plan on implementing
into our project, I was asked to create a background for the single player mode
which begins in a happy green and blue forest-like area and as you progress
through your battles the camera slowly pans up and shows the destruction of the
earth as you eventually find yourself in complete darkness.
What does this have to do with anything you ask? Well the
single player mode has a backstory we created where the playable characters are
an alien race and they host a tournament, which is holy to that race, on
various planets, as this tournament ensues they slowly but surely destroy this
planet by the time the tournament has ended. This backstory is never told to
the player except through the visuals so hopefully they will get the gist of
what’s going on.
Creating this background was one of the most time-consuming
parts of the project that I worked on as the canvas was fairly large and
utilizes pixel art to apply to the art-style of our game taking up a total of
4-5 hours for this one image. This was quite a challenge as I am much greater
at character and object design than environment/background design. This is the background
image below:
In all honesty I am quite impressed with how this turned out
as like I said before I suck at environment design. For those that don’t really
understand how that image will work in the game, the camera starts off in the
bottom corner and moves diagonally towards the top right. The player will never
see any of the black on the outside of the coloured areas except at the end
where the darkness is intended, as the entire background is created to fit the
exact resolution we are trying to achieve in our game. Do you like the work the
Republic of Cheerful and I have been getting up to? What would you do differently?
Let us know down below!
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