Tuesday, 14 April 2015

Pixelated Predicament (week 6)

Since I have created the concept art for all the characters that we currently have in our game, the leader of the republic of cheerful and I have been experimenting with different visual styles we can work with in order to make the game as enjoyable as possible. While game testing our prototype, one of the lecturers at our campus recommended that we work with a voxel style similar to the popular iOS game “Crossy Roads.” Originally we intended to work with pixel graphics in order to work well on the iPhone and give a reminiscent feel to old games like Frogger and we put a fair amount of time into researching Voxel Art and different programs that will make implementing Voxel art into our game viable.

We had heard of Qubicle but we were quite reluctant to approach it as a lot of its features required quite a large payment to acquire them. We discovered a magical little program called “Magica Voxel” which was fairly difficult to understand at first. There are 2 major problems we encountered during the use of Magica Voxel which prevented us from using Voxel art as our main art style, the first is the tremendously high poly count that the models exported from the program contained, meaning that these models would not be able to be used in many mobile formats and the other was that when those Magica Voxel files were imported into Maya to animate there was a problem with the colours where colours like brown and green appeared purple.

(http://giawa.com/wp-content/uploads/2013/11/journal53_1.png)


It really sucks because we really wanted to work using Voxel graphics but unfortunately we couldn’t find any reliable options except Qubicle. On the flipside importing the Magica Voxel .OBJ files seems to work fine when imported straight into unity which means we can still implement non-animated Voxel artwork if we really wanted.  Overall from what we’ve learnt, it’s not really worth working completely with Voxel art unless you can afford the full Qubicle package. What do you think? Let us know down below

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