Dragon quest 9 is one of the most underrated JRPGs due to
the fact that it was produced only for the Nintendo DS. Although the story was
nothing to write home about, the job system had a lot of depth and made
developing your characters enjoyable. There are 12 unique classes available
which have pre-set skills that are earned upon levelling up for example
Paladins learn defensive and healing abilities to protect the party and thief’s
learn stealing abilities such as stealing health and resources. Alongside this,
every job gains skill points which can be used to learn skills and obtain stats
that are permanently attributed to the character that learns it.
Each character can
also change jobs by talking with the NPC Abbot jack which changes the pre-set
abilities to whatever job they are using while keeping the skills they learnt
through using skill points. The more skill points applied in each job, the more
the power of the character will accumulate, for example if a character invests
points into their shield abilities using their skill points they will
eventually be able to use the shield and all the abilities they learnt for it
on jobs they wouldn’t originally be able to use a shield on such as the
gladiator class which is very effective and satisfying. It’s very enjoyable to
mix and match abilities and max out the levels for as many jobs as possible on
each character. I hope that in the future developers like myself can extend
further upon these kind of job systems and create some truly unique ways to
develop our characters
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