Many games in fairly recent history have generally good user
interface but I have listed 3 of my favourite examples of good UI in 3
Different genres. The first is my favourite game ever Final Fantasy X which is
quite unique among other RPGs, it displays what is generally conveyed in turn
based RPGs such as Health and Mana, Commands and a Help Display but these take
up minimal space to allow the fighting sequences to be easily viewed. A simple
bar is added to show the player and enemy turns in order to allow the player to
perform actions strategically without feeling that they have been cheated in
any way.
The 2nd example is the first person shooter halo
3 which utilizes a consistent blue colour scheme which is very visually
appealing and is based on the helmet that the main character wears which
assists the player in relating to him. It generally shows what is
conventionally shown in FPS games but in a unique and interesting way
The final example is the fighting game series super smash
bros which are very minimalistic tending to be desirable in a game where action
is the focus. It consists of an icon for each character which with a portrait of the character for ease of use and
simply displays the percentage of damage they have taken allowing them to be
knocked out easily
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