As a game development student I have drawn
a lot of influence and inspiration from other creative individuals who have
gained much success through their work in the industry and I just wanted to
talk about a few that have influenced me the most that I am currently aware of.
Before I became a huge RPG enthusiast I had an unhealthy obsession with
platformers. The first game that really made me consider working as a video
game artist as a child was Ratchet and Clank because of its beautiful colourful
cartoon style art.
Although I did not know who I was gaining
this inspiration from it was the genius of Dave Guertin, the character artist
for insomniac games and the Ratchet and Clank series. I really enjoyed looking
at the concept art that was available in the game and it really set my
imagination flowing. I really loved that his designs seemingly had no limits
which made me realize the freedom that artists may have when producing their
work keeping me hooked on searching for a career as an artist.
![[dg_rcf_combat.jpg]](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTK0rP4emh4N-gb6EpCe7_ku8ekbQynpEkG2BbCJOJri49j36PQ8Oyu7AVSwvV6r3VibIz_3LbuqkkLF8PXkfRQuZLbAnEa3C_wq8NILbOKadpDXa4zta8gXlufO6r_5iJBmz_NQuMfTIz/s320/dg_rcf_combat.jpg)
A few years later I discovered a game
called final fantasy X, I did not really know what final fantasy was and I had never played a role playing game was
before then. due to the fact that I did not have the internet till about 6 years
later and I had no access to reviews of games I was required to look at the game
case to determine whether I would like the game or not, and I was completely
astonished when I viewed the beauty that Final Fantasy Contained. I knew that
even if I did not enjoy the game I would definitely love the beautiful art
style and character design.
Tetsuya Nomura, the lead designer and
character artist was another individual who subtly influenced my work through
his stunning detailed character design. At the time I did not realize that his
character designs are over the top but I believe that’s what made them
charming, the fact that they were over the top set them apart from what I considered
the boring realistic character designs that were apparent in most other games
during that time. This taught me about how to make my work stand out visually
but I now understand that it’s not always possible to provide these types of
character design for a game especially for games aiming to achieve a realistic
style.

Much more recently I discovered the work of
George Kamitani in the game known as Dragon Crown, I adored his beautiful hand
drawn work despite how controversial some of it may be and I felt I was
influenced by the fact that he took some generic fantasy characters and
creatures and exaggerated them to the extent that they seem like they are
completely new and unseen. As mostly everything has been done in this industry
before this has inspired me to take a different approach to what other artists
may do.
These are the 3 main individuals that have influenced me in my path to
becoming a Video Game Developer/ Artist that I can think of, please let me know
who has influenced you or who you think I should look at.
1.bp.blogspot.com, (2014). [online] Available at: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM01atOHjmkL7PLpYRxcCVpaZT2PlyJ60Iwy48s9GJcNpJeF7Rh79_Rggr3r-N9ncDxNW9idt4FJmSUujt6JHCS6Qz-Dv6llURi0kMOBe0KrHtjKwACwyi6fyupDZTa1NQ8HDm87x4J0I/s1600/235424-tidus.jpg [Accessed 3 Oct. 2014].
2.bp.blogspot.com, (2014). dg_rcf_combat.jpg (image). [online] Available at: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTK0rP4emh4N-gb6EpCe7_ku8ekbQynpEkG2BbCJOJri49j36PQ8Oyu7AVSwvV6r3VibIz_3LbuqkkLF8PXkfRQuZLbAnEa3C_wq8NILbOKadpDXa4zta8gXlufO6r_5iJBmz_NQuMfTIz/s1600-h/dg_rcf_combat.jpg [Accessed 3 Oct. 2014].
Media-cache-ec0.pinimg.com, (2014). [online] Available at: http://media-cache-ec0.pinimg.com/736x/d9/1c/ef/d91cef9484b124d520a4f7d02a7268e4.jpg [Accessed 3 Oct. 2014].
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