Tuesday, 6 October 2015

Colours And Walls

We were asked to test our design skills by creating a game using nothing but the outdoor break area of our college and given a few rules to work around: the game had to be a physical game, had to incorporate colour into it and could not be a reproduction of another game for example; hide and seek. This was quite an exciting, unique experience because throughout my study of the course I have not really worked with anything but digital games except on a few occasions and those occasions were board games and card games.
We essentially created a game where there are between 3 and 6 players, 1 of the players stands near the wall, and looks away from all the other players while counting to ten, the other players have to guess a colour that the other player wont select and touch an object of that colour for example a bench or a chair. After 10 seconds is up, the player next to the wall must continue to look away from the other players and stand under one of the colours on the wall, then turn around. If another player is touching the colour that the player near the wall is under, they are out and will join the player near the wall in the next round if possible.
http://pbs.twimg.com/media/BSzF1kbIYAAO9NF.jpg
Little did we know that we were going to eventually create a digital prototype of the game so we decided to convert that concept into a prototype using the Unreal Engine. To make the game much more interesting we decided to make the player against the wall a wolf and all the other players bunnies that the wolf is trying to hunt. I learnt a big lesson about game design that day and that lesson was that you can essentially make an enjoyable experience out of anything if you do it right.

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